AI Insights · Timothy · April 2024
Performance of Top 5 Boat Games on Unified Platform in Oceania, Q1 2024
In Q1 2024, the top boat games in Oceania showed varying trends in weekly downloads, revenue, and active users, with notable performances from My Cruise and Submarine Jump!.
In the first quarter of 2024, the top 5 boat games in Oceania displayed a range of trends across downloads, revenue, and active users on a unified platform. Here’s a closer look at their performance, based on Sensor Tower data.
My Cruise from EYEWIND LIMITED showcased a strong upward trend in weekly revenue, starting at approximately $1.5K in early January and peaking at around $3K by the end of March. Weekly downloads fluctuated, with a notable increase towards the end of the quarter, reaching nearly 7K. Active users also saw a significant rise, growing from about 9.9K in January to over 17K in March.
Submarine Jump! by Kwalee Ltd experienced modest revenue peaks, with a maximum of $10 in mid-February. The game’s weekly downloads showed a declining trend from around 2.8K at the start of the quarter to approximately 1.5K by March. Active users followed a similar pattern, starting at 7.8K and ending at about 6.5K.
Ship Simulator: Boat Game from Azur Interactive Games Limited had a mixed performance. Revenue was minimal throughout the quarter, with the highest weekly figure being $184 in early January. Downloads saw a significant peak in late February with 1.3K, while active users grew from 1.3K in January to 1.9K by mid-March.
Flippy Race by Ketchapp maintained low revenue figures, with the highest being $101 at the end of January. Downloads decreased from approximately 1K in early January to around 466 by the end of March. Active users also saw a downward trend, starting at 3.8K and declining to about 2.9K by the end of the quarter.
Port City: Ship Simulator from Pixel Federation Games had fluctuating weekly revenue, peaking at $2K in late March. The game’s downloads were low, starting at 1.1K in early January and dropping to 248 by the end of March. Active users decreased steadily from 1.6K in January to 645 by the end of the quarter.
For more insights into the performance of these apps and other market trends, visit Sensor Tower.